Today the Miniclip computer and video games industry is a mass-market leisure activity.
Miniclip Computer Games now has a firm foothold in today’s consumer lifestyle culture – and it is an

important prominent games industry. In the last few years many are attracted by computer and video games.
· Over 28 million game devices have been sold in the world since 1995.
·
In the last 10 years, more than 335 million computer and video games have been
In the last 10 years, more than 335 million computer and video games have been
bought in the world - that's five games for every person and at least a dozen games for every household!
Computer and console gaming is now a mass-market leisure activity, with millions of players across world. In the last few years the age group of those playing games has increased, and the average gaming age is now 23+.
Games are played across diffrent ages,classes and sexes.
Their spread is now almost worldwide.
· 38% of the world population is an active computer gamer.
· 51% of men and 25% of women aged 10-34 play games regularly.
· The average computer gamer has been playing for over 12 years, since the Sony PlayStation was released, with younger players having spent proportionately more with interactive entertainment.
· On average, gamers play for 12 hours per week. To put that into perspective, it is estimated that the average person will watch three hours of television every night.
· female players spend more on games than any other demographic in Western
Europe
· 27% of all active gamers in the world are women.
· The average age of the female gamer is 30-32 years old.
In the decade since the PlayStation first launched, when the vast majority of titles fell into
the categories of sports and shooter simulation, publishers have become aware of the diffrent play styles that are attractive and toavailable a adults.
There are many genral categories today, ranging from action adventure series like the international best-sellers Rainbow Six, ,Tomb Raider and Prince of Persia to life simulations like the tremendously successful Sims 2 and sports games such as EA’s FIFA football series.
As a result of today’s more demanding gamer,
story lines and plots have developed added
depth, elements of self-expression and personalisation.
Games are often now expected to feature social interaction as part of the experience – from games which use multiple input devices to Multiplayer Online games.
Games are often now expected to feature social interaction as part of the experience – from games which use multiple input devices to Multiplayer Online games.
Multiplayer games played worldwide to encourage friendship and teamwork development between thousands of gamers all over the world who are all online simultaneously and take part in global gaming sessions.